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    <title>Fictional Reappraisal | Reality Bending Lab</title>
    <link>https://realitybending.github.io/tag/fictional-reappraisal/</link>
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    <description>Fictional Reappraisal</description>
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      <title>Fictional Reappraisal</title>
      <link>https://realitybending.github.io/tag/fictional-reappraisal/</link>
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      <title>How do we know what is real? The &#39;Affective Reality Theory&#39;</title>
      <link>https://realitybending.github.io/post/2023-04-11-affectivereality/</link>
      <pubDate>Tue, 11 Apr 2023 00:00:00 +0000</pubDate>
      <guid>https://realitybending.github.io/post/2023-04-11-affectivereality/</guid>
      <description>&lt;p&gt;I thought it would be interesting to summarize an idea developed during my PhD on &amp;ldquo;fictional reappraisal&amp;rdquo;, i.e., on the effect of the belief that an emotional stimulus is not real (&lt;a href=&#34;https://www.theses.fr/2018USPCB188&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Makowski, 2018&lt;/a&gt;). That of &lt;strong&gt;Affective Reality&lt;/strong&gt;, which is a hypothesis about the &lt;strong&gt;role of affective reactions in the formation of reality beliefs&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The premise it lies on is that we have entered a &amp;ldquo;post-truth era&amp;rdquo;, in which &lt;strong&gt;the distinction between real and simulated (&amp;ldquo;fake&amp;rdquo;) objects has become virtually impossible&lt;/strong&gt; based on physical characteristics alone. In other words, technology has developed so much that we can forge (or will be able to in the near future) &amp;ldquo;artificial&amp;rdquo; &lt;strong&gt;&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt;&lt;/strong&gt; content (e.g., text and images with AIs, and even environments with VR) that is indistinguishable from its original counterpart. For instance, face generation algorithms are so advanced that it is impossible nowadays to tell the difference with the naked eye between a real photo and AI-generated image.&lt;/p&gt;
&lt;p&gt;Once we agree on this premise of objective equivalence between reality and simulation, the question of &lt;strong&gt;how do we form judgments and make decisions about the reality of objects&lt;/strong&gt; arises. In the absence of clues within the stimuli, we are left with with other sources of epistemological information, such as contextual cues (in the case of news, who is the author, what is the outlet it got published, etc.), and &lt;strong&gt;&lt;em&gt;internal&lt;/em&gt; cues&lt;/strong&gt; (subjective characteristics: how does it relate to our knowledge, how does it make us feel, etc.). The latter is of particular interest to us psychologists.&lt;/p&gt;
&lt;p&gt;We refer to the process of forming reality beliefs as &lt;strong&gt;simulation monitoring&lt;/strong&gt; (&lt;a href=&#34;https://realitybending.github.io/publication/makowski2019phenomenal/makowski2019phenomenal.pdf&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Makowski et al., 2019&lt;/a&gt;), which is a somewhat controversial term (that some &lt;strong&gt;&lt;sup id=&#34;fnref:2&#34;&gt;&lt;a href=&#34;#fn:2&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;2&lt;/a&gt;&lt;/sup&gt;&lt;/strong&gt; have considered as almost counterintuitive). The reason for this term, instead of something along the lines &amp;ldquo;reality appraisal&amp;rdquo; &lt;strong&gt;&lt;sup id=&#34;fnref:3&#34;&gt;&lt;a href=&#34;#fn:3&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;3&lt;/a&gt;&lt;/sup&gt;&lt;/strong&gt;, is the assumption that &lt;strong&gt;reality is our default mode of experience&lt;/strong&gt;. In other words, we are not well equipped (neurocognitively speaking) to detect and classify things as non-real, as these objects are very recent in our evolutionary history. Thus, according to the &lt;strong&gt;Affective Reality Theory&lt;/strong&gt;, by default, the brain considers the origin of its experiences as real&amp;hellip; but this &amp;ldquo;belief&amp;rdquo; is, most of the time, not even fully formed, remaining implicit and subconscious (i.e., we don&amp;rsquo;t spend all our cognitive resources with a constant &amp;ldquo;this is real. This is real too. That too.&amp;rdquo; labelling). &lt;strong&gt;This default mode acts as a higher-level, transparent prior over our experiences&lt;/strong&gt;, providing a scaffolding and structuring our perception, thoughts and reactions. We do not actively appraise the world as real (it is the baseline position), but instead can ask ourselves whether it is simulated, hence simulation monitoring.&lt;/p&gt;
&lt;figure&gt;
  &lt;img src=&#34;AffectiveRealityTheory_Makowski.png&#34; alt=&#34;The Affective Reality Theory (Makowski, 2018)&#34;/&gt;
  &lt;figcaption&gt;&lt;i&gt;The Affective Reality Theory posits that reality beliefs (the tendency to believe that something is real, as opposed to non-real) is related to  emotions and/or bodily reactions through a quadratic (inverse U-shaped) relationship..&lt;/i&gt;&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;The &lt;strong&gt;Affective Reality&lt;/strong&gt; hypothesis posits that simulation monitoring is strongly connected to &amp;ldquo;affective processing&amp;rdquo; &lt;strong&gt;&lt;sup id=&#34;fnref:4&#34;&gt;&lt;a href=&#34;#fn:4&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;4&lt;/a&gt;&lt;/sup&gt;&lt;/strong&gt; through a quadratic (inverse U-shaped) relationship. This means that stimuli associated with a stronger emotional and/or bodily reaction will preferentially bias our judgment towards &amp;ldquo;reality&amp;rdquo;. In other words, things that elicit feelings and/or bodily arousal, &lt;em&gt;ceteris paribus&lt;/em&gt;, will be more likely to be classified as &amp;ldquo;real&amp;rdquo; (as opposed to fake). In fact, strongly emotional events will even &amp;ldquo;feel&amp;rdquo; more real: this transparent default prior and subconscious belief (&amp;ldquo;agnostic-real&amp;rdquo;) will be replaced in high-intensity scenarios by an explicit and conscious impression that the stimulus is very real, and, if logic opposes, that it &amp;ldquo;must be real&amp;rdquo; regardless.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Isn&amp;rsquo;t it the other way round&lt;/strong&gt;, you might wonder: that real stimuli (as opposed to ones believed to be non-real) are associated with a stronger emotional reactions? And that &lt;strong&gt;it is the believed reality that drives the emotional response&lt;/strong&gt;? Indeed, we do believe that there is a two-ways relationship between simulation monitoring and emotions. But it is not exactly that beliefs of reality are associated with stronger emotions, but rather that beliefs that something is &lt;em&gt;not&lt;/em&gt; real leads to a lower emotional response (the usage of fiction as an emotion regulation strategy - &amp;ldquo;fictional reappraisal&amp;rdquo; - was the main topic of my doctoral dissertation). In fact, the Affective Reality theory posits that this regulatory effect of &lt;strong&gt;simulation monitoring starts to dominate after a certain point where the emotion becomes too strong&lt;/strong&gt; and unbearable: beliefs such as &amp;ldquo;it can&amp;rsquo;t be real&amp;rdquo;, and other forms of reality denials are invoked automatically to protect us and help us cope with distressing information.&lt;/p&gt;
&lt;p&gt;To summarize this summary, the Affective Reality hypothesis claims that from mild to relatively strong emotional stimuli, the effect of affect on simulation monitoring dominates (&lt;strong&gt;+affect → +reality&lt;/strong&gt;) and will bias our judgment towards &amp;ldquo;reality&amp;rdquo; (strengthening awareness and confidence), up until a point where the emotion regulation benefits of unreality will be automatically invoked (&lt;strong&gt;-reality → -affect&lt;/strong&gt;), increasing the likelihood and confidence of judgments of simulation (potentially far into psychopathological terrains).&lt;/p&gt;
&lt;h2 id=&#34;open-questions&#34;&gt;Open questions&lt;/h2&gt;
&lt;p&gt;The Affective Reality theory is for now a working hypothesis that we are trying to empirically prove or disprove at the &lt;a href=&#34;https://realitybending.github.io/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;&lt;strong&gt;Reality Bending Lab&lt;/strong&gt;&lt;/a&gt;. Moreover, some questions remain open:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Is it actually &lt;strong&gt;embodied reality or emotional reality?&lt;/strong&gt; While we used the term &amp;ldquo;affective&amp;rdquo; reality to remain general, the question of whether it is emotions as a subjective psychological reaction, or merely bodily arousal (reactions of the body, e.g., stronger heart rate variability), that is the key ingredient remains unclear. The role of &lt;strong&gt;interoception&lt;/strong&gt; (the ability and tendency to detect, track, attend to and rely on internal signals), while likely important, also remains to be specified.&lt;/li&gt;
&lt;li&gt;Is it the affective &lt;strong&gt;context or stimulus&lt;/strong&gt; that matters? Let&amp;rsquo;s assume we have affective reaction concomitant to the experience of an object, but not directly related to the object. Would that bias simulation monitoring? Does perceived causality between a bodily reaction and the object of experience matters?&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- Experiment  with loud unpleasant noises around images vs. pleasant noises. --&gt;
&lt;!-- We know that fake news tend to be emotional on average, and are also believed by anxious people. --&gt;
&lt;h2 id=&#34;notes&#34;&gt;Notes&lt;/h2&gt;
&lt;div class=&#34;footnotes&#34; role=&#34;doc-endnotes&#34;&gt;
&lt;hr&gt;
&lt;ol&gt;
&lt;li id=&#34;fn:1&#34;&gt;
&lt;p&gt;You may notice that I used different words related to the concept of &amp;ldquo;unreal&amp;rdquo;, such as simulated, fake, artificial, virtual, simulated, fictional. While they can be used interchangeably in the context above, they are not exact synonyms.&amp;#160;&lt;a href=&#34;#fnref:1&#34; class=&#34;footnote-backref&#34; role=&#34;doc-backlink&#34;&gt;&amp;#x21a9;&amp;#xfe0e;&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn:2&#34;&gt;
&lt;p&gt;Like that pesky &lt;em&gt;reviewer 2&lt;/em&gt;, obviously.&amp;#160;&lt;a href=&#34;#fnref:2&#34; class=&#34;footnote-backref&#34; role=&#34;doc-backlink&#34;&gt;&amp;#x21a9;&amp;#xfe0e;&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn:3&#34;&gt;
&lt;p&gt;Note that &amp;ldquo;reality monitoring&amp;rdquo; already exists  as a concept and refers to a (possibly related) mechanism involved in tracking the origin of an experience (e.g., a memory) as internal vs. external.&amp;#160;&lt;a href=&#34;#fnref:3&#34; class=&#34;footnote-backref&#34; role=&#34;doc-backlink&#34;&gt;&amp;#x21a9;&amp;#xfe0e;&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn:4&#34;&gt;
&lt;p&gt;&amp;ldquo;Affective&amp;rdquo; is in this context used as a generic term to encompass emotions, feelings and bodily activity (the question of which exactly of these aspects is the key remains to be answered).&amp;#160;&lt;a href=&#34;#fnref:4&#34; class=&#34;footnote-backref&#34; role=&#34;doc-backlink&#34;&gt;&amp;#x21a9;&amp;#xfe0e;&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
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    <item>
      <title>When fiction is better than reality: Cypher&#39;s Complex</title>
      <link>https://realitybending.github.io/post/2023-02-07-cypherscomplex/</link>
      <pubDate>Tue, 07 Feb 2023 00:00:00 +0000</pubDate>
      <guid>https://realitybending.github.io/post/2023-02-07-cypherscomplex/</guid>
      <description>&lt;p&gt;Did you ever feel empty after finishing a good book? &lt;strong&gt;Like (your) reality was dull and boring&lt;/strong&gt; as compared to the fictional world you were immersed in? Yearning to stay in longer, and at the same time knowing well that it had to come to an end? You might have experienced what we can call &lt;strong&gt;Cypher&amp;rsquo;s Complex&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;In the movie &lt;strong&gt;The Matrix&lt;/strong&gt;, Cypher is a &amp;ldquo;redpill&amp;rdquo;, i.e., an individual that has been awaken from the matrix (a virtual world). However, he becomes disappointed and unhappy with the true nature of reality, and actively seeks to &lt;strong&gt;return to the illusory world&lt;/strong&gt; of the matrix. Interestingly, he also explicitly desires to forget everything about the true reality, as if keeping the awareness of living in an illusion could prevent him from fully enjoying it.&lt;/p&gt;
&lt;figure&gt;
  &lt;img src=&#34;cypher.gif&#34; alt=&#34;Cypher&#34;/&gt;
  &lt;figcaption&gt;&lt;i&gt;&#34;You know... I know this steak doesn&#39;t exist. I know that when I put it in my mouth; the Matrix is telling my brain that it is juicy, and delicious. After nine years... you know what I realize? Ignorance is bliss.&#34;&lt;/i&gt;&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;From a scientific perspective, the latter part can find some echo in the down-regulatory effect of &lt;a href=&#34;https://link.springer.com/article/10.3758/s13415-018-00681-0&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;&lt;strong&gt;fictional reappraisal&lt;/strong&gt;&lt;/a&gt;. In a few studies, we showed that believing that a stimulus is &amp;ldquo;fictional&amp;rdquo; (not real) dampens our emotional state. &lt;a href=&#34;https://www.sciencedirect.com/science/article/pii/S2589004222017138?via%3Dihub&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;&lt;strong&gt;Tucciarelli et al. (2023)&lt;/strong&gt;&lt;/a&gt; also showed that the simple knowledge that a set of images of faces contains AI-generated images decreased the perceived trustworthiness of all the faces. These results suggest that being aware that the causes of our experience (the events and stimuli) are fictional can be a barrier to enjoyment and engagement. And yet, the desire to supplant reality with a fictional world can be found in real life.&lt;/p&gt;
&lt;p&gt;Cypher&amp;rsquo;s Complex is common in mild forms. Examples can be found in the feelings of emptiness, disconnection and dullness (itself a transient and mild form of &lt;a href=&#34;https://en.wikipedia.org/wiki/Depersonalization-derealization_disorder&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;&lt;strong&gt;depersonalization/derealization&lt;/strong&gt;&lt;/a&gt;) that follows the return from an engaging fictional world (be it in a novel, a movie or a video-game). For instance, many reported feeling blue &lt;strong&gt;after watching the Avatar (2009)&lt;/strong&gt; movie, to the extent where it has been coined the &lt;a href=&#34;https://www.theguardian.com/film/2022/dec/15/post-avatar-depression-syndrome-why-do-fans-feel-blue-after-watching-james-camerons-film&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;&lt;strong&gt;&amp;ldquo;post-Avatar depression syndrome&amp;rdquo;&lt;/strong&gt;&lt;/a&gt;. Most of the time, the negative affects passes, and the dissonance gets resolved either through closure (acceptance of the fictional or impermanent nature of the alternative reality), or a compromise that allows the fictional world to take a delimited space in one&amp;rsquo;s reality. For example, people might engage in activities (e.g., role playing games) or create content (writing a book or doing fan art) to integrate the fictional world into their reality.&lt;/p&gt;
&lt;p&gt;However, &lt;strong&gt;Cypher&amp;rsquo;s Complex can also give rise to more severe issues&lt;/strong&gt; with conscious or unconscious attempts at forgetting or ignoring reality (delusions, denial, &amp;hellip;), which can lead to dire outcomes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Interested in doing research related to effects of reality and fiction?&lt;/strong&gt; We are looking for research assistants and PhD students at the &lt;em&gt;Reality Bending Lab&lt;/em&gt; (check-out the &lt;a href=&#34;https://realitybending.github.io/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;join us tab&lt;/a&gt;)!&lt;/p&gt;
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